
That 10% production can very quickly ramp up the economic strength of your empire, allowing you to run a monopoly on the galactic Market. Meritocracy might seem like a leadership focused civic at first, but just think about that specialist bonus. Can not have Aristocratic Elite, Exalted Priesthood, Merchant guilds, or Shared Burdens civics.Capital Buildings replace some Administrator Jobs with Science Directors Jobs.Getting ahead of your enemies in all aspects of your Empire will put you ahead of the game from the early game, that is the benefit of a Tech Rush. Due to the focus it has on ramping up on research speed you can very quickly gain an advantage. Technocracy remains the most powerful Civic out there today. The United Federration of Planets from Star Trek. This Top 15 list will cover those most powerful civics so your empire can dominate the galaxy. If you're pondering how you should assembly your empire prior to building it, look no further. Most elements are still the same, but a few things have changed and a few new items have been introduced.

With the Federations DLC released for Stellaris on March 17th a surge of new playthroughs and players alike are arriving on the scene. How will your empire build itself up to conquer, or control, the galatic stage?
